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Gw2 superior sigil of force
Gw2 superior sigil of force








Total: 2.3 damage coefficient in 2.4 seconds>did no damage for 5 seconds>5.5 damage coefficient in 3.

#Gw2 superior sigil of force full

=/ = 8.04%Īctions done: aa chain> get kited, dodged, etc for 5 seconds> throw bolas>land a full hundred blades>target down Superior Sigil of Force: +5 Damage: Sigil: Element: EnhancementDouble-click to apply to a weapon. You don't have to use one of the two off hand focus skills. Using scepter + focus with the sigil on focus, then using a scepter skill (1-2-3) will still permit the sigil on the focus to activate. with force, you really cant go wrong in any situation. if your build is built around higher sustained, then you would want force to raise it up a little bit more. Total:9.34 damage coefficient in 12.39 seconds The sigil can activate regardless of whether it is on your main hand weapon or the off hand weapon of your currently active weapon set. over short period of fights, Fire is better for more bursty damage. A possible output when combining 10 Piles of Lucent Crystal, a Symbol of Control, a Symbol of Enhancement, and a Symbol of Pain in the Mystic Forge. =/ = 3.85%Īctions Performed: Arcing arrow>aa x9>Arcing arrow A rare chance when combining 4 major sigils in the Mystic Forge. as a single sigil gives you 25 quickness uptime. Its far better than force, impact, bursting, etc. Celerity is such an underrated sigil for open world & solo play. Total:20 damage coefficient over 12.7 seconds Condi Runes: Balthazar, Afflicted, Traveler, Lyssa Sigil: Celerity. Skill coefficients/cast times taken from wiki.Īctions Performed: Hundred Blades>Whirlwind attack (against wall)>Rush>Axe aa chain>Axe aa chain Your Runes should be Superior Rune of the Scholar for your armor, and you’ll want Mighty +9 Agony Infusion. A possible output when combining 10 Piles of Lucent Crystal, a Symbol of Control, a Symbol of. For Sigils, you’ll need the Superior Sigil of Force and Superior Sigil of Impact. Weapons will have no other sigils on them except for the sigil which we are trying to calculate forĭamage multipliers, vulnerability, and might are constants, they will not affect the outcome of calculations. A rare chance when combining 4 major sigils in the Mystic Forge. Sigil of Fire 50% chance on crit to trigger a Flame Blastįlame Blast has a 0.85 damage coefficientīenefits from damage multipliers/might/vulnerability)įull zerk gear with scholar runes, fury, banner of disc, 227% critical strike damageħ9% crit chance (2.5 hits on average to trigger Fire/Air, assumed to take 2 sec, quite a generous assumption as warrs actually hit faster than 2.5 times/2 sec) The Sigil page on the official wiki says that Static bonuses stack with themselves when used on dual-wielded weapons, except for Superior Sigil of Force (only +5 bonus to damage) and Superior Sigil of Accuracy (only +5 bonus to crit chance). Lightning strike has a 1.1 damage coefficientīenefits from damage multipliers/might/vulnerability Sigil of Air 50% chance on crit to trigger a lightning strike The % of bonus damage from Fire/Air varies slightly between different classes and I will be looking at the warrior class for today. I will be comparing the sigils in different scenarios. This topic has been brought up many times, but so far, no one has been able to give a straight answer.








Gw2 superior sigil of force